matt bluelander's homepagenotes about projects contact
1. Computer Games
2. Videos and Streaming
4. Doom Mods
A number of small computer games are available for free download on my itch.io page. All games are pay-what-you-want, and ones marked with a * have a developer commentary video available for anyone who pays $2 or more.
- Computer games
- Golf Defense Force* is a single-screen arcade golf-em-up for Windows PCs. 5-10 minutes.
- Number Guessing Game* is a re-creation of the very first game most people learn how to make in BASIC. It's made with QB64, a modern implementation of Quickbasic. Video includes BASIC programming footage. Windows PCs, <1 minute.
- Abscondemonium is a 20x20 level for VVVVVV that I work on sporadically. Approx. 50% complete. You can download a demo (1.3 MB) which shows roughly the first quarter of the game, subject to change. Download the free make and play edition if you don't own the game.
"Duke of the Bump" is unfortunately the pseudonym I use for "Let's Plays" and live video game streams. duke.zone is the landing page for everything related to my videos.
- Videos and streaming
- Mr. Teal is a tiny Windows program for pleasant and enhanced reading and browsing of comics and other images. Easily display comic alt text or other captions alongside the images. View the project page here.
- USLM (Unofficial Streamlink Menu) is a tiny windows program to help expedite the use of streamlink, a command line-only program. It lets you save up to 9 bookmarks, so you don't need to type in the full command every time you want to watch a stream. 931 kB ZIP file.
- The Ohnotarizer is a small Windows program to help you make a webcomic name fan comic. 7.4 MB zip file (view preview)
- DolltrackerWB is a small windows tool for tracking the number of dolls you've found in Wonder Boy for the Sega Master System. 1.2 MB zip file (view preview)
I've made three mods for the original 1993 Doom (all require the GZDoom source port
- Doom Mods
- Hoofin' It is a new challenging game mode in which every enemy has been replaced with a stout cyberdemon, but you have a 1-hit-kill shotgun and a device that can turn cells into invincibility orbs. Weird and kinda broken, but fun!
- Skull Timbrels is a huge soundtrack replacement mod featuring the music of Bull of Heaven, an eclectic mix that leans more dark and ambient than the original Doom soundtrack
- sledgehog.zip (1.1 MB) is a simple soundtrack replacement mod that uses GZdoom's built-in VGM support to play hand-picked tunes from the classic Sonic the Hedgehog games. See the description on the ModDB page for track list.
- Random Colors will show you one of about 700 named colors, displayed in that color, with the hex code. For those times you need a color quickly, but also need to know that it's called "brilliant violet" or "pale, light grayish sapphire blue".
- gamenames will give you the title for your next video game for true doom murder-heads, such as "Desolation Chieftans" or "Brutality Assailants".
- Demon Name Generator will give you a name for a demon. For entertainment use only. I accept no responsibility for what might happen should you invoke any of them.
Three skins for use with the excellent input visualization program Padpyght. To use, simply extract the folder into padpyght/skins and it'll show up in the selection interface. For best results when streaming or recording, keep a 2:1 aspect ratio and use area filtering in OBS. It has a black background, which can be color-keyed out for a clean, transparent overlay.
- 1bitsfc.zip (4.5 kB) is a minimalist 1ish-bit visualization of the Super Famicom/SNES controller. You can see a high-quality preview (62 kB Mp4) or an in-game preview (3.41 MB Mp4)
- 1bitsaturn.zip (4.6 kB) is similar to the above, but designed to represent the Sega Saturn controller, or the 6-button Megadrive controller with two additional shoulder buttons. (preview)
- 1bitmodern.zip (5.8 kB) is the same as the other two, except it's meant to visualize more modern controllers, such as the Microsoft X-Box or Sony Play Station. A couple of caveats with this one: first, the program doesn't seem to like it if you have a button in the same vicinity as an analog stick, so I couldn't figure out a way to display stick-clicks. Second, this won't work with any controller with analog triggers, since it's looking for button input rather than axis input. I recommend connecting your controller in "D-input" mode if possible. (preview)
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